COORDINATES: 31.48° N, 76.19° E [UNA, IN]
LOCAL CLOCK: 03:25:00 IST (UTC+05:30)
AVAILABILITY: OPEN FOR ROLES
FIELD DOSSIER // VOL. 2026.1

Building deterministic systems, low-latency WebRTC pipelines, and native C++ graphics engines.

Computer Science undergraduate at Indian Institute of Information Technology Una (Class of '27). Focused on hardware-accelerated rendering, real-time video streaming architecture, and decoupled microservices with high algorithmic rigour.

551+
LeetCode Problems (Top 2.5% Medium)
28+
Public Git Repositories
3rd
IIT Ropar GameJam 2025
SECTION 02 // PROJECT COMPENDIUM

Curated Engineering Systems

SPREAD 01 // GRAPHICS PIPELINE DESKTOP C++17 & WEBGL DUAL-TARGET

OpenGlt — C++ 3D Rendering Pipeline & Visualizer

Hardware-accelerated 3D graphics engine written natively in modern C++17 and compiled for both desktop OpenGL 3.3+ and browser WebGL. Features a Dear ImGui editor suite, drag-and-drop model loading, camera auto-framing, and raycast viewport picking.

Drag & Drop File Parser: Drop any .gltf, .glb, or .obj; the camera animates to automatically frame the asset.
Hierarchy & Duplication: Scene graph tree with Shift+D entity cloning, primitive spawning (+Cube, +Sphere), and Delete key removal.
Blinn-Phong GLSL Shaders: Multi-light pipeline (directional sun, point light, spotlight) with material specular mapping.
Viewport Raycasting: Mouse click selection with golden wireframe cages and G-key translation.
C++17 OpenGL 3.3+ GLSL Assimp GLFW GLM Dear ImGui WebGL
VIEWPORT // ENGINE SCHEMATIC & PIPELINE SPEC RENDERER: OPENGL 3.3 CORE
OPENGLT VIEWPORT SCHEMATIC
RAYCAST PICKING / BLINN-PHONG / 60 FPS VSYNC
GEOMETRY PARSER
Assimp (.obj, .gltf, .glb, .stl)
UI OVERLAY
Dear ImGui Docking Hierarchy
INTERACTION
Shift+D Clone / Del Key / Raycast G
DEPLOYMENT
Native Win64 Executable + WebGL
SPREAD 02 // DISTRIBUTED WEBRTC LIVE PRODUCTION IN SERVICE

We Hear — Anonymous Peer Video Calling Platform

High-concurrency production application enabling anonymous 1-to-1 video companionship with zero shared identity metadata. Engineered for sub-100ms streaming latency using peer-to-peer WebRTC channels and automated signaling.

SRTP P2P Streaming: End-to-end encrypted video and audio streams connected via STUN/TURN traversal and Socket.IO handshakes.
Zero-Metadata Pseudonyms: Session-scoped identity generation preventing user profiling or social footprint leakage.
Financial Ledger: Integrated Razorpay payments with 24-hour automated worker refunds and balance audit trails.
Modern Architecture: Next.js 14 App Router, TypeScript, Prisma ORM, and PostgreSQL.
WebRTC Socket.IO Next.js 14 TypeScript Prisma ORM PostgreSQL Razorpay API
SIGNALING TOPOLOGY // WEHEARAPP.ONLINE ENCRYPTED P2P SRTP
[01] Signaling Handshake Socket.IO SDP Offer/Answer Exchange
[02] ICE Candidate Gathering STUN/TURN NAT Traversal Established
[03] Direct Peer Media Channel SRTP Audio/Video Stream (<80ms Latency)
[04] Session Teardown & Ledger Prisma ORM + PostgreSQL + Razorpay Refund
SPREAD 03 // DISTRIBUTED SERVICES PARTITIONED MICROSERVICES ARCHITECTURE

Nomato — Distributed Food Ordering & Real-Time Logistics

Scalable logistics ecosystem partitioned into independent microservices with real-time geospatial partner tracking and customer delivery synchronization.

Decoupled Microservices: Independent Auth (OAuth/JWT), Restaurant Inventory, Rider Dispatch, and Billing nodes.
Live Geospatial Tracking: Leaflet mapping engine with reverse geocoding and live coordinate broadcast over WebSockets.
Concurrency Verification: Atomically verified customer carts, merchant menus, and delivery KYC workflows.
React 19 TypeScript Node.js Socket.IO Leaflet MongoDB
SERVICE TOPOLOGY // DISTRIBUTED CLUSTER PARTITIONED ARCHITECTURE
[AUTH SERVICE] JWT / OAuth 2.0 / Role-Based Gatekeeper
[RESTAURANT NODE] Dynamic Inventory / Menu States / Stock Locks
[RIDER DISPATCH] Geospatial Proximity / Leaflet GPS Stream
[ORDER GATEWAY] State Machine / Cart Verification / WebSocket Hub
SPREAD 04 // COLLABORATION & NLP REAL-TIME SPEECH TO ACTION

CallSummarizer — Video Collaboration & Speech Pipeline

Video conference infrastructure that captures multi-party audio, runs transcript chunking, and produces structured executive summaries with automated task assignments.

High-Concurrency Signaling: Multi-room video routing with decoupled signaling servers.
NLP Task Extraction: Transcribes speaker audio into actionable agendas and Jira-style action items.
Docker Containerization: Fully isolated multi-service orchestration with Docker Compose.
WebRTC React Node.js NLP Engine Docker
NLP EXTRACTION WORKER // TELEMETRY DOCKER COMPOSE READY
[AUDIO CHUNKER] WAV 16kHz / Voice Activity Detector / Buffer
[NLP TRANSCRIBER] Speech-to-Text Pipeline / Speaker Diarization
[ACTION PARSER] Extracts Deadlines / Generates Markdown Summaries
SPREAD 05 // COMMERCIAL GAME & AUTOMATION PRODUCTION TITLE & SYSTEMS UTILITY

AstroLoop (Shipped Commercial Game) & Multi CS2 Farm Manager

Commercial mobile rhythm title shipped on Google Play Store (NexTribe Studios), awarded 3rd Place at IIT Ropar GameJam 2025. Paired with desktop systems automation utilities for cryptographic Steam Guard 2FA synchronization and asset trading.

AstroLoop (Play Store): Sole Unity developer for beat-detection algorithms, touch validation, and Google Play release pipelines.
IIT Ropar GameJam 2025: 3rd Place out of competitive teams for novel physics puzzle gameplay mechanics.
Multi CS2 Farm Manager: Python + CustomTkinter desktop utility with synchronized TOTP secret timers and market valuation APIs.
Unity 3D C# Google Play Python Cryptography CustomTkinter
COMMERCIAL METRICS // VERIFIED RELEASES SHIPPED PRODUCTION
[GOOGLE PLAY] Shipped Commercial Title (NexTribe Studios)
[IIT ROPAR] 3rd Place Podium Winner (GameJam 2025)
[DESKTOP BOT] Multi-Account TOTP & Steam Trade Automation
SECTION 03 // CAPABILITIES INVENTORY

Technical Specification Matrix

SYSTEMS / REAL-TIME / PROTOCOLS
DOMAIN CORE TECHNOLOGIES & RUNTIMES DEPTH PROVEN EVIDENCE
[01] SYSTEMS & GRAPHICS
C++17 OpenGL 3.3+ GLSL Shaders GLFW GLM Assimp Dear ImGui CMake
Core Native OpenGlt Engine (C++ & WebGL)
[02] REAL-TIME & WEBRTC
WebRTC P2P Socket.IO STUN / TURN Next.js 14 React 19 TypeScript Node.js
Production wehearapp.online (Live)
[03] DATA & CLOUD
PostgreSQL MongoDB Prisma ORM Docker Compose Razorpay API Leaflet GPS
Full-Stack Nomato Microservices
[04] GAME & AUTOMATION
Unity 3D C# Python Cryptography (TOTP) CustomTkinter Steam Web API
Commercial Google Play Store & IIT Ropar 3rd
[05] ALGORITHMS & THEORY
Data Structures Advanced Algorithms Operating Systems Computer Networks DBMS
551+ Solved LeetCode (Top 2.5% Mediums)
SECTION 04 // EXTERNAL VERIFICATION

Public Metrics & Profiles

VERIFIED PROFILES
LEDGER 01 LEETCODE
551+
user7340xt

97.5% medium & hard problem distribution. Consistent algorithmic track record.

VERIFY PROFILE ↗
LEDGER 02 GITHUB
28+
avinash893

Public repositories across C++ graphics, WebRTC servers, Python tools, and web apps.

BROWSE GITHUB ↗
LEDGER 03 HACKERRANK
GOLD
khurana_aaa3

Problem Solving Badge, verified algorithmic competitive foundation.

VIEW BADGE ↗
LEDGER 04 LINKEDIN
CSE '27
avinash-shah

Professional network, academic journey at IIIT Una, and project announcements.

CONNECT ↗
SECTION 05 // DIRECT INQUIRY

Initiate Contact

Available for software engineering roles, internships, systems research, and technical collaboration.

ENGINEERING SPECIFICATION
INSTITUTION IIIT UNA (HIMACHAL PRADESH)
DISCIPLINE B.TECH COMPUTER SCIENCE ('27)
SPECIALIZATION GRAPHICS & LOW-LATENCY NETWORKING
COMMERCIAL TITLE ASTROLOOP (GOOGLE PLAY STORE)
AWARD 3RD PLACE / IIT ROPAR GAMEJAM 2025
SET IN SPACE GROTESK & JETBRAINS MONO.
CRAFTED WITH ARCHITECTURAL DISCIPLINE / ZERO GENERATED TEMPLATES.
✓ EMAIL COPIED TO CLIPBOARD